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Colobot 2
Colobot 2








colobot 2
  1. Colobot 2 generator#
  2. Colobot 2 update#
  3. Colobot 2 code#
  4. Colobot 2 free#

  • Fixed the issue with objects and terrain being darker than they should be.FreshPorts - games/colobot: Educational game aiming to teach programming to kidsĪs an Amazon Associate I earn from qualifying purchases.
  • Fixed mipmaps being outdated after texture update.
  • Detect invalid UTF-8 characters [ Fixed crashes related to invalid UTF-8 characters.
  • Fixed infinite loop when setting VSync.
  • Fixed use of object:: notation for other classes array as the category parameter to radar() [ Fixed burning objects not having collisions.
  • Fixed collision bug with exploding Heavy bots.
  • Fixed crashes caused by produce() attempting to create objects with a type value that doesn’t exist [ Fixed collision bug with scaled plant crashsphere.
  • Colobot 2 generator#

    Fixed manpage build rules to work with Ninja generator [ Fixed build on ARM and PPC [ Added FreeBSD build support [ Sort input file list in data submodule for reproducible builds [ Fixed some bugs and memory leaks in CBOT [ Fixed inherited data members not being saved [ Fixed programs hanging/crashing at delete() [ Fixed imprecise integer arithmetic operations [ Fixed unsigned right shift operator > [ Fixed switch… case not accepting negative values [ Fixed factory() being able to produce non-bot units.Removed unnecessary dependency on libwebp that caused compilation problems with static builds.The changes allow to embed data files in AppImage.Paths to data, lang and save directories can now be specified with environment variables.

    colobot 2

    Relative paths are now based on the binary path instead of the working directory.

    Colobot 2 update#

  • Moved UI mouse particles generation to a new class [ Save screenshots using PHYSFS instead of FILE* [ Fixed missing include after boost library update [ Fixed missing STD includes [ Added support for binary relocation:.
  • Fixed update-pot CMake target not working with MSBuild.
  • Colobot 2 code#

    Support new-format text models through the same code path as old models [ Added several fixes to the Blender import/export script [ Added ability to use arrays in colobot.ini.Mentioned Guix package [ Mentioned Fedora package [ Updated contact section – added Discord server, removed forum and IRC channels [ Fixed MSVC building issues [ Fixed GCC11 diagnostics [ Refactored SaveState and RestoreState to use streams [ Removed unnecessary warning if there is no fonts.ini file.Updated commands in the build tutorial.Send colobot-lint results to GitHub using annotations.Safely upload linter results from forks to GitHub.Send comment when pull request targets the wrong branch.

    colobot 2

    Updated SatCom documentation [ Updated Barricade models.Added option to mute sounds when game is not focused [ Audio settings are now updated on each change [ Improved loading dialog [ Added sub-folders in CBOT editor open/save dialog [ Improved shadow quality on OpenGL 2.1 [ Fixed specular lighting on OpenGL 2.1 and OpenGL 3.3 [ Added power cell capacity parameter.Updated Polish translation [ Updated French translation [ Recycler, Thumper, Shielder and PhazerShooter are now referred to as Heavy bots.Run multiple ticks if game speed is 2 or higher [ This should make the game more stable and predictable at higher simulation speeds.Added WayPoint animation for deleting ground marks.Added sizeof() operator for numeric data types [ Restored repeat() instruction [ Added binary and character literals [ Improved switch… case statement [ Added private and protected keywords for methods [ Added dead boolean member variable for objects, indicating whether an enemy is alive or dead [ Sniffers can now plant flags but can no longer scan for flat areas.PracticeBot is now an alias for WheeledTrainer, TrackedTrainer, WingedTrainer, LeggedTrainer, HeavyTrainer, AmphibiousTrainer.Added automatic object detection for factory(), research(), takeoff(), destroy(), and camerafocus().

    Colobot 2 free#

  • Added new types: byte, short, char, long, and double [ Changed some functions from object-oriented to free functions in order to improve compatibility with CeeBot4 SCHOOL: factory(), isbusy(), takeoff(), research(), destroy().
  • Added new functions: flag() and deflag().
  • Added new categories for exisiting objects: BrownMushroom, GreenMushroom, Ruin, Bush, GraviPlant, and Crystal.









  • Colobot 2